
So technically there is no better time to switch, what they have is either just simple rigidbody physics class support or broken (clothing). Trivialities and standards like Softbody physic, water blocks and force fields are still missing after years of PhysX focus so the interest and focus on it seems to be more of a minor focus than a major focus. Havok would be nice, but havok suffers near the same problems as PhysX: No OSX support (physx by now does but the same bad performance as pure cpu on windows)Īlso PhysX is the worst case solution if the Win CUDA support is not used at all cause it has the worst pure CPU performance of commercially viable technologies, only Newton used to be as bad and its license never made it a reasonable tech for any use.Īnd breaking the old stuff can no longer go through as a reason for not switching cause PhysX in U3 already caused enough trouble and none of the new physic features in U3 aside of collision layers work well enough if at all to be even considered for production use.


In the end, Bullet is the only crossplatform technology that crosses with reasonable support to more than Windows - PS3 - X360 - (Wii) as Havok and PhysX and that without bloat bombing (problem for mobile where the 9-14mb and webplayer)
